Rip van Winkle
Washington Irving
Set in the Catskill Mountains: exotic looking from a distance
Rip van Winkle: "a simple good natured man; he was a kind neighbor, and
an obedient, henpecked husband:" qualities of a Romantic hero
- "patient"--the severity of Rip's wife's anger is not enough to
rouse him to anger
- liked by the "good wives of the village" because he was nice to
people; most blamed his wife for their troubles
- "children...would shout with joy" because Rip is childlike himself;
suggestive of the youthful qualities of the Romantic hero
- this description is meant to endear Rip to our hearts, maybe so we will
feel sorry for him when tragedy (?) strikes
- Rip's weakness is an aversion to work;
- this seemingly ironic quality is more than compensated by his willingness
to assist everyone else in the toughest of labors
- Rip is the best stone wall builder, corn husker, and field plowman in
the village--all without being able to complete his own chores
- he was perfectly at peace with himself, willing to "whistle his live
away in contentment"
Transcendence
- Rip's wife is a constant nag
- she represents the uglyside of modern life
- it is no surprise Rip seeks to escape outside
- he first seeks refuge in the solace of other lazy men in town--one is
so lazy, the town can "tell the hour" as he move with the shade
of the tree
- Rip's wife (progress) eventually "breaks in upon this tranquility"
and ruins it
- eventually, Rip's only "escape": comes from a retreat to the
"woods"
- Rip's 1st (and only) "escape" coves when he meets the stranger;
there should be no one in the wood, but is, and he even knows Rip by name
(evidence of the supreme power in nature/supernatural)
- Rip assists (as all good heroes must) to carry a keg of liquor (it is
important to note that this is a spirit) up the side of the mountain
- Rip knows this action is unusual, but the "unknown...inspired awe
and checked familiarity"--nature and the unknown are an adventure
awaiting to be experienced
- In the "amphitheater": this is another way to escape
- the inhabitants/occupants are dressed "outlandishly"
- they are playing ninepins
- no one is working--almost a dream come true for Rip
- all the figures look like the first settlers of the village--reminders
of a "simpler time"
- The game of ninepins is really thunder, suggesting that Rip has left the
real world and stumbled (or reached through a kind act/benevolent act) upon
a "playground" for the supernatural
- when Rip imbibes this supernatural spirit, it is too much for his body
- it is no surprise that Rip is so strangely affected, and falls into
a deep sleep
- Twenty years later, Rip awakens
- he tries to find the tricksters, but his access to the supernatural
has expired
- the path he used previously is not a lively river--effectively stopping
the amphitheater
- as he returns to the village, he knows he is bewitched, or the village
is bewitched; this superstition is further proof of the power of Romantic
vision, that entire villages could be changed by one voyage into the unknown
- Rip's story is "corroborated" (made true) by another, older member
in the village
- Rip was freed from the harsh tongue of his wife and the oppressive yoke
of English tyranny
- Instantly, Rip has every desire he had in his youth answered in just "one"
night
- through supernatural assistance, Rip is able to leave all his trouble
in the past
- Rip's experience is one Americans wish to experience over and over again--to
be free from all trouble simply by sleeping them away